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begintextlibrary;

10 = "You find the remains of an ogre and a giant lizard. The ogre's sword is between the lizard's ribs, and the lizard's teeth are around the ogre's throat. Ugly. Fortunately, the sword is still usable.";
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16 = "This grove is far too peaceful and well-tended to be entirely natural. You listen carefully and, soon, you hear singing from inside. It's a female voice, very lovely and very sad. Do you enter?";
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22 = "You walk quietly into the grove. The moment you set foot inside, however, all noise, be it singing, chirping, or the rustling of leaves, ceases. Everything is deathly quiet.";
23 = "A female form walks from the woods, delicate, beautiful, clad in leaves. You get nervous. It's a dryad, and she doesn't look happy.";
24 = "She looks you up and down. _Adventurer. Hmmph. That's all I need! Here I am, overwhelmed with utter sadness, and in addition, I have to deal with big, smelly oafs tromping my begonias._";
25 = "_I have half a mind to make you grow the ears of an ass, or be forever cursed, or something like that. But I am merciful, like nature herself. If you can improve my mood, I will spare you. I sense there is something so lovely not far from here._";
26 = "_I am sad because it has been hundreds of years since I have seen something truly beautiful. I'm sure you understand. And you might be able to make me feel better. Do you have something beautiful to show me?_";
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28 = "A female form walks from the woods, delicate, beautiful, clad in leaves. It's the same dryad you met before, and she's still unhappy.  _Oh, you filthy lot are back._";
29 = "_I still long to see something truly beautiful. Do you have something to show me?_";
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32 = "You reach the top of the valley and find a large cave entrance, smelling of sulfur. You listen and hear nothing inside so you step inside.";
33 = "A short walk farther in, you can see a pile of coins and other goods on the cave floor, surrounded by withered, alarmingly large green scales. The scales surround a lot of loot.";
34 = "Some of those scales are very large. Like, the size of shields.";
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36 = "You meet a band of ragged refugees. There are about a dozen of them, unarmed and hungry, carrying all of their belongings on their backs.";
37 = "They don't look nervous when they see you. They don't seem worried that you are bandits. Probably, whatever they're running from is much worse.";
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39 = "You speak with them for a while. Once you realize how hungry they are, you also share some of your food with them. They are from the villages of Silvar and Pergies. They traveled up here to get away from the slimes.";
40 = "When they ask you for news of happenings in the south, you tell them that the slimes are still rampaging over the land. They nod sadly and move on, constantly watching their feet for danger.";
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43 = "You speak with them for a while. Once you realize how hungry they are, you also share some of your food with them. They are from the villages of Silvar and Pergies. They traveled up here to get away from the slimes.";
44 = "They don't seem to be aware of what you did to the slimes. You tell them of your battle with the alien beasts and the happy results. They look at your armor and weapons, and they believe you.";
45 = "The woman who leads the group says, _Thank you for finding us and telling us of events. We will return and try to rebuild our homes. Safe travels to you. You have our gratitude._ The refugees quickly depart.";
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47 = "You see some large cave lizards, the sort that lives in parts of Avernum. Somehow this group has escaped onto the surface. You could prevent the surface dwellers from having to deal with them.";
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